bossMan 2.184.0 May 17, 2026, 3:49 PM SSH Tracker v4 automation Python runtime contract Add source-bound Python runtime selectionMake Tracker v4 command paths runtime-awareAdd focused regression coverage
bossMan 2.183.0 May 17, 2026, 3:11 PM Tracker Rail goal bubble for active thread goal Track and expose selected Tracker goal stateRender goal bubble in Tracker RailAdd focused regression coverage
bossMan 2.182.0 May 17, 2026, 2:39 PM Tracker Rail chosen section for active workflow targets Decode and store workflow chosen targetsRender Chosen section in Tracker RailAdd regression coverage
bossMan 2.181.0 May 17, 2026, 2:17 PM Add per-step automation runtime defaults and composer locking Add automation runtime preference modelAdd shared runtime picker projection and settings controlsUse automation runtime for dispatch and composer lockingAdd regression coverage
bossMan 2.180.0 May 17, 2026, 1:06 PM Add composer runtime selection diagnostics Define runtime-selection diagnostics contractInstrument shared compose lifecycleAdd focused regression coverage
bossMan 2.179.0 May 17, 2026, 11:51 AM Add composer speed service tier control Model service tier state and transport contractWire composer speed picker behaviorVerify service tier behavior end to end
bossMan 2.178.0 May 17, 2026, 11:23 AM Stop automation at Tracker REVIEWING for manual review Persist and present stop-at-review preferenceEnforce stop-at-review automation behaviorAdd focused regression coverage
bossMan 2.177.0 May 17, 2026, 9:44 AM Close out Tracker goal sync adapter Structured goal failure classificationLifecycle goal-sync regression proof
bossMan 2.176.0 May 17, 2026, 6:51 AM Fix automation scheduler due project ownership Runtime-owned due evaluationScheduler regression proof
1.30.0 Apr 19, 2026, 11:43 AM Economy Overlay Viewport Layout V2 Economy state and presentation contractMode-specific viewport layoutsEconomy viewport layout verification
1.29.0 Apr 19, 2026, 10:19 AM Blocking Run Overlay Layout Contract Blocking overlay layout contractPlayer-facing overlay content correctionBlocking overlay layout verification
1.28.0 Apr 19, 2026, 9:13 AM Run Outcome Progression Feedback Canonical outcome progression contractPlayer-facing outcome presentationOutcome progression verification
1.27.0 Apr 19, 2026, 8:34 AM B003 Context-Aware Shell Quit Context-aware shell quit semanticsB003 quit confirmation smoke coverageB003 verification and review handoff
1.26.0 Apr 19, 2026, 7:39 AM B004 Visible Longglass Roster Correction Player-facing roster widget bindingVisible widget selection pathB004 corrective verification and review handoff
1.25.0 Apr 18, 2026, 12:42 PM timed-wave player-path proof repair canonical timed-wave player pilots034 smoke and regression wrappersreview checklist and closeout proof
1.24.0 Apr 18, 2026, 12:11 PM unified encounter resource and wave one chaser correction single resource economy contractsingle pickup player path and hud presentationwave one chaser authoring and validationverification and review proof
1.23.0 Apr 18, 2026, 9:02 AM reusable spawn telegraph actor and spawn location policies telegraph presentation contractspawn location policy resolvers032 smoke and review proof
1.22.0 Apr 17, 2026, 2:42 PM run HUD anchored autosize layout fix anchored autosize panel primitivesbottom-left equipment panel and wrapping textlayout smoke and review handoff
1.21.0 Apr 17, 2026, 11:51 AM persistent active-wave run HUD core authoritative HUD presentation modelproduction run HUD widgetplayer controller routing and overlay layeringHUD smoke and regression
1.20.0 Apr 17, 2026, 10:49 AM Wave-one review tuning and red spawn telegraphs Wave-one tuning parametersRed telegraph presentationCorrective verification
1.19.0 Apr 16, 2026, 1:53 PM allKill launch quality vertical slice launch slice map and run-definition authorityshell and runtime cutover to authored sliceslice validation, smoke proof, and review handoff
1.18.0 Apr 8, 2026, 10:14 AM allKill production runtime spine and debug to production cutover default player surface and debug overlay cutoverauthored run-definition scaffold and validation visibilityauthored run-definition runtime selection and wave-plan bridgeretained launch-run validation and runtime-authority guardrailssave-backed continue route and shell outcome automationrun-outcome profile persistence and lifetime-stat authorityprogression eligibility guardrails for automation and live playautomation save-state isolation for continue seeding and last-run setuprecovery-pending-validation eligibility and save-recovery runtime signalsdefault editor build recovery and unity-helper hygieneMain Menu Widget refactor and layout scaffolding
1.17.0 Mar 15, 2026, 4:18 PM allKill repo-truth audit and minimum ship scope lock repo-truth gap matrix and runtime asset inventoryship path versus debug path audit and wrapper-based smoke baselineminimum realistic ship scope lock and downstream execution handoff
1.16.0 Mar 15, 2026, 3:23 PM allKill project-state summary and external analysis handoff standalone project-state brief and guided analysis prompts
1.15.0 Mar 15, 2026, 12:43 PM allKill v2 codex and parity-plus options codex compendium, discovery authority, and rich schematic surfacesendless mode, run timeline, and post-run history parityprofile-plus operations, ban controls, and inspection overlayshigh-cost parity promotion boundaries and post-launch handoff
1.14.0 Mar 15, 2026, 12:11 PM allKill v2 QA, performance, packaging, and release readiness release-gate matrix, automation authority, and retail-boundary definitioncontent integrity, save/platform parity, and balance-certification programperformance, hitch, soak, and packaged-build certificationrelease operations, crash/support pipeline, RC checklist, and launch handoff
1.13.0 Mar 15, 2026, 11:56 AM allKill v2 art, audio, VFX, and game-feel polish visual direction, readability language, and minimum presentation packmotion, hit feedback, recoil, and feel systemsvfx, audio, music, and haptics state programpolish boundaries, performance guardrails, and downstream handoff
1.12.0 Mar 15, 2026, 11:13 AM allKill v2 progression, unlocks, challenges, and achievements profile progression model, lifetime tracking, and eligibility ruleschallenge-unlock graph and auto-grant reward contractachievement mapping, platform bridge, and progress-surface datalaunch cut lines, migration safety, and downstream handoff
1.11.0 Mar 15, 2026, 11:00 AM allKill v2 core content expansion character roster, identity matrix, and loadout rulesweapon, item, structure ecosystem, and offer taxonomyenemy, elite, boss ecology, and polished launch mapcontent completeness, cut lines, and downstream handoff
1.10.0 Mar 15, 2026, 10:18 AM allKill v2 authored wave, difficulty, and encounter system wave data model, exact duration table, and five-tier difficulty ladderencounter composition, challenge cadence, and between-wave transition ordersimulation, validation, and authoring safety railsprototype wave cutover and downstream handoff
1.9.0 Mar 15, 2026, 10:06 AM allKill v2 core combat, stats, and effect framework Stat taxonomy, caps/floors, and domain modelEffect schema and central combat-resolution pipelineEvent hooks, reward/drop contract, and structure/support rulesData-driven expression, prototype cutover, and downstream handoff
1.8.0 Mar 15, 2026, 9:39 AM allKill v2 player-facing UI and run UX Front-end screen suite and shared widget inventoryIn-run HUD and blocking-overlay UX contractPause, results, rewards, and progression-facing UXPresentation adapters, accessibility, responsive layout, and cutover handoff
1.7.0 Mar 15, 2026, 9:22 AM allKill v2 final game shell and input/navigation framework Shell authority, boot topology, and session-state graphLoading, pause, modal, and post-run transition contractInput contexts, focus, device ownership, and settings contractPrototype cutover, debug separation, and downstream handoff
1.6.0 Mar 14, 2026, 2:22 PM allKill v2 production data model and save/profile architecture Content identity, registry, and definition contractSingle-profile save model, versioning, and migration baselineAuthoring tables, curves, and validation pipelineRuntime cutover order and foundation handoff
1.4.0 Mar 13, 2026, 10:14 PM allKill prototype adequacy and differentiation Adequacy runtime implementationAdequacy debug and automationGate 4 manual review packGate 4 human review closeoutManual review control and HUD tuningPIE HUD overlay attach reliability
1.3.0 Mar 13, 2026, 1:47 PM allKill prototype economy loop Economy loop runtime implementationEconomy debug and automationGate 3 manual review packGate 3 human review closeout
1.2.0 Mar 12, 2026, 9:23 PM allKill prototype encounter loop Encounter loop runtime implementationEncounter debug and automationGate 2 manual review packGate 2 human review closeout
1.1.0 Mar 12, 2026, 7:02 PM allKill prototype play shell Play shell runtime implementationPlay shell debug and automationGate 1 manual review packGate 1 human review closeout